Light Side Powers

Plant Surge [Light Side]

Plant_Surge.jpg
Through your connection to the light side, you can animate plants in your immediate vicinity to hinder your opponents’ movement. There must be plants in the area for this power to function.

Time: Full Round Action
Targets: a number of targets in an area of effect centered within 12 squares and line of sight.
Use the Force Check (UtF):
The result of the check determines the effect, if any:

DC 15: 1 square becomes difficult terrain. Compare your Use the Force check to the Reflex Defense of affected targets to determine if they are grabbed and grappled. Your Use the Force check also sets the DC of opposed grapple checks.

DC 20: A 2×2 area becomes difficult terrain. Compare your Use the Force check to the Reflex Defense of affected targets to determine if they are grabbed and grappled. Your Use the Force check also sets the DC of opposed grapple checks.

DC 25: A 3×3 area becomes difficult terrain and all targets in the area of effect are subject to being grabbed. Compare your Use the Force check to the Reflex Defense of affected targets to determine if they are grabbed and grappled. Your Use the Force check also sets the DC of opposed grapple checks.

DC 30: A 4×4 area becomes difficult terrain and all targets in the area of effect are subject to being grabbed and grappled. Compare your Use the Force check to the Reflex Defense of affected targets to determine if they are grabbed. Your Use the Force check also sets the DC of opposed grapple checks.

DC 35: A 5×5 area becomes difficult terrain and all targets in the area of effect are subject to being grabbed and grappled. Compare your Use the Force check to the Reflex Defense of affected targets to determine if they are grabbed. Your Use the Force check also sets the DC of opposed grapple checks.

Special: This power can be maintained. Make a new Use the Force check each round. You may spend a force point to make a Trip attack against every grappled target. You may spend a Destiny point to Pin every grappled target.

Force Light [Light Side]

ForceLight.jpg
You call upon the Force to blast creatures who have embraced the Dark Side of the Force with blinding rays of light side energy.

Time: Standard action
Prerequisite: Sever Force
Target: One Force-using creature within 6 squares and within line of sight.

Make a Use the Force check. If the check exceeds the target’s Reflex defense it takes stun damage equal to double the target’s dark side score. If the check exceeds the target’s Will defense, the target removes one dark side power from his force suite. If the check equals or exceeds the Fortitude Defense of a target whose Dark Side score equals his Wisdom score the target is blinded for 1 round.

Special: If the target possesses dark side points less than half its wisdom score it gains +1 on the condition track. By spending a force point, you may double the amount of damage dealt. By spending a destiny point, you may instead target all creatures within 6 squares.

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